Are the quaternion class methods all fully functioning ?
specifically Quaternion.CreateFromAxisAngle(_,__);
this method is giving me hell.
Are all the methods correct or is there known problems with the quaternion class ?
just wondering before i keep banging my head.
trying to figure out if its me or the the implementation or some quirk.
I have a ugly camera class that uses matrixes.
I was re-implementing with quaternions but im getting really weird behavior.
Even my old quaternion code snippets dont want to work.
Cant remember exactly but im pretty sure they worked.