Random SharpDX Crashes on Windows Store

On our games published with Monogame on the Windows 10 app store, we get a lot of random crashes with the following stack traces:

1	SharpDX	SharpDX.Result.CheckError	0x2B
2	SharpDX_Direct3D11	SharpDX.Direct3D11.Device.CreateDevice	0x47
3	MonoGame_Framework	Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDeviceResources	0x158
4	MonoGame_Framework	Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize	0x2F
5	MonoGame_Framework	Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize	0x11
6	MonoGame_Framework	Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor	0x19C
7	MonoGame_Framework	Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize	0xFF
8	MonoGame_Framework	Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice	0xE
9	MonoGame_Framework	Microsoft.Xna.Framework.GamePlatform.BeforeInitialize	0x51
10	MonoGame_Framework	Microsoft.Xna.Framework.Game.DoInitialize	0x19
11	MonoGame_Framework	Microsoft.Xna.Framework.Game.Run	0x96
12	MonoGame_Framework	MonoGame.Framework.XamlGame_1[[System.__Canon,_mscorlib]].Create	0xBB
13	MonoGame_Framework	MonoGame.Framework.XamlGame_1[[System.__Canon,_mscorlib]].Create

Or

1	SharpDX_ni	SharpDX.Result.CheckError	0x36486
2	SharpDX_DXGI_ni	SharpDX.DXGI.Factory2.CreateSwapChainForComposition	0xC9
3	MonoGame_Framework_ni	Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources	0x50F
4	MonoGame_Framework_ni	Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges	0xC5
5	MonoGame_Framework_ni	Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize	0x10A
6	MonoGame_Framework_ni	Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice	0xE
7	MonoGame_Framework_ni	Microsoft.Xna.Framework.GamePlatform.BeforeInitialize	0x50
8	MonoGame_Framework_ni	Microsoft.Xna.Framework.Game.DoInitialize	0x19
9	MonoGame_Framework_ni	Microsoft.Xna.Framework.Game.Run	0x95
10	MonoGame_Framework_ni	MonoGame.Framework.XamlGame_1[[System.__Canon,_mscorlib]].Create	0xE0

Or

1	SharpDX	SharpDX.Result.CheckError	0x36
2	SharpDX_Direct3D11	SharpDX.Direct3D11.Device.CreateShaderResourceView	0x1EF
3	MonoGame_Framework	UNKNOWN	0xCF

But we can never reproduce any of these on our own machines. It happens across a number of games, all 2D only, and they don’t use any custom shaders.

Is anyone else seeing this? Are there any solutions?