OK, so today’s update is as follows:
Ported the Light & Shade posts I did in XNA
Posts in order
8 post in all, but I have only done post 1-3, 5,6 & 8
also note, the skull and teapot assets, while added in the solution do not compile with the MG content pipeline. So, I have added a per build event that copies them from another folder at the root of the solution.
xcopy /E /Y “$(SolutionDir)XNAXNAAssets” “$(TargetDir)Content”
Here are images from the 6 posts it does cover.
Light & Shade I
Ambient Light, Diffuse Light, and combined
Light & Shade II
Diffuse light with color, multi lights and specular (Blinn-Phong)
Light & Shade III
Color Maps, Glow maps, bump maps and reflection/specular maps
Light & Shade V
NVIDIA Glass shader
Light & Shade VI
Refraction and Reflection
Light & Shade VIII
Planet shader, multi pass.
Hope you guys find these useful