Randomchaos MG Samples

OK, checking this in, tidies the code up a bit and fixed a few tangent calcs in my primatives :slight_smile:

Hope you find it useful :smiley:

N.B. Not added point light shadows yet…

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So, was thinking about cross hatch shaders the other day and this morning found this articles for use with Unity, so just ported it to my samples repo :slight_smile:

I think I am going to take my material framework from my engine and put it in the samples so it makes doing this sort of stuff a little easier… may end up restructuring the samples all together lol


After reading @willmotil’s post here, I thought I might migrate a RTSP library I wrote to MonoGame, I guess you can do what you like with it, you may want to optomize the way I am loading the Texture2D, seems a little cumbersome, was easier in Unity, I could do a RawLoad from the IntPrt :confused:

Updated the RTSP streamer code as I found it had a memory leek in the unsafe bit. Hoping I fixed it anyway :smiley: