Reinstalled Windows and now I can't get Monogame working.

I had Windows on my C: drive and my Monogame projects on my D: drive, I had to reinstall Windows because I changed my motherboard and Windows didn’t like that very much but I kept everything other than C:.

I thought it’d be as simple as downloading Visual Studio 2013, installing XNA then installing Monogame, but when I open the project it throws up loads of varying errors that aren’t helpful or true. For example:

“The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile.”

It is set up correctly, it hasn’t even been changed.

Have I screwed up the install? Everything I’m finding is from 2012 so it’d be nice to have a modern version of how to install Monogame on Windows 10.

Right, I got the Monogame projects showing up in VS, all except content projects.

Can someone post a VS2015/Monogame 3.4 installation tutorial? I’m told it’s as simple as running the installer but that hasn’t worked for me.

I’ve not used previous version of MonoGame, I’m on 3.4 - the Content in that is part of the main game project and not a separate project like it was in XNA. When you create a new windows game, they should be a content folder and a content file within in it that you use the new content pipeline tool to modify. Hope this helps.

Not sure if it’s possibly with 3.4 to create a separate project with the content pipeline in, maybe someone more experience with 3.4 can help.

Yeah, I’ve worked it out. On my old install I still had the content project templates left over from previous versions and I was still using them unaware that Monogame had separated from XNA.

Have to say, it’s nice not having two projects with stupid names cluttering my solution explorer.

I agree, I did some XNA about a year ago and found it a mess to have a separate project for the content, the new 3.4 monogame with it’s content pipeline is nice. I can’t wait for v3.5 to be released with the bug of opening the content file fixed though, that is driving me nuts!