Hi,
I’m starting out a project and I’d like to settle some workflow, and I need et get resources reloaded when modified.
The fact the content pipeline is built at compile time, I’m wondering how to implement this.
I couln’t find anything convincing on this subject…
any idea? thanks
Here is an example for shader hot-reloading but it can work similarly for any asset
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Thank you @kosmonautgames, I haven’t had the time yet to give a try, but I do like this kind of minimalist approach.
I’ve also found this: https://github.com/dubajj/XNA-Content-Tracker
Didn’t have time to test neither.