In Monogame 3.6, when I resize a window, as the resizing is happening, the value for Window.ClientBounds.Width and Window.ClientBounds.Height don’t get updated.
In Monogame 3.5, Window.ClientBounds.Width and Window.ClientBounds.Height would be updated in real time which made my resizing code look really good.
Am I using the wrong variables to grab the window size in this new version?
Most likely it’s just a DesktopGL issue. Are you using the ClientSizeChanged event or just checking every frame? Note that the ClientSizeChanged event is raised while resizing for DesktopGL, but only when resizing ends in DX projects (because of SDL limitations, which handles the windowing backend in DesktopGL projects).