Resx and mac os

Hi there,

I am trying to localize my project but for some reason resx don’t generate the corresponding Design.cs file.

I have this in my Gaming.csproj

  <ItemGroup>
    <Compile Update="Content\Strings.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Strings.resx</DependentUpon>
    </Compile>
    <Compile Update="Content\Strings.ja.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Strings.ja.resx</DependentUpon>
    </Compile>
    <Compile Update="Content\Strings.fr.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Strings.fr.resx</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Update="Content\Strings.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Strings.Designer.cs</LastGenOutput>
    </EmbeddedResource>
    <EmbeddedResource Update="Content\Strings.ja.resx">
      <LastGenOutput>Strings.ja.Designer.cs</LastGenOutput>
      <Generator>ResXFileCodeGenerator</Generator>
    </EmbeddedResource>
    <EmbeddedResource Update="Content\Strings.fr.resx">
      <LastGenOutput>Strings.fr.Designer.cs</LastGenOutput>
      <Generator>ResXFileCodeGenerator</Generator>
    </EmbeddedResource>

I don’t get errors and it doesn’t generate anything.
It should be generating something like this here.

I am following a book called Game Development with MonoGame. But they have left out quite a few things. Anybody has any doc or tutorial for mac users?