I’m thinking about reviving/remastering an old isometric RPG project I worked on years ago.
The game is Siege of Avalon - http://soaos.sourceforge.net/ which was originally released back in 2000. I eventually got the owners to Open Source it. The original game was written in Delphi and was a hit in Germany(of all places) and got OK reviews elsewhere (mainly due to the tonnes of dialogue reading and you had to do. Seems non-Germans didn’t like reading that much).
The plan is to try to rewrite the game engine in C# using MonoGame and re-releasing it, with some improvements (I have a fix for the excessive dialogue reading) and with an engine that scales a bit better.
So Step 1 is to assess how big a job it would be.
Step 2 is just™ an engine port, reusing assets/levels etc.
It may need resolution tweaks, depending on platform. iOS/Android may be first released platforms due to the resolution of the original assets, But dev would happen on PC/Mac. Then see where to go from there depending on how the remaster is received.
The long term plan it to eventually work on the sequel Pillars of Avalon as I’m still in contact with the original devs and could probably get access to initial ideas, backstory and direction they planned to take it and that can be built upon.
So I’m posting here to see if there is any interest to get a few other devs involved, who aren’t working on their own projects.
As mentioned at this point no artists, sound engineers etc are required as it is purely about getting an engine in C#/MonoGame working and reusing what’s already available. Potentially if the isometric engine is flexible enough it could potentially be spun off as stand alone for people to use in their own games.
I’m also thinking that once the basics of the engine and game are working, and there is something to show we could launch a Kickstarter to see if gamers have any interest in helping fund its completion.
I’m open to discuss other possibilities too.