Quite saddening to learn the site is not functional anymore; it was coded about 15 years ago with terrible tools and unfortunately at this moment I don’t have the time to make it working again.
Obviously I can send you all sources if you want (texts, assets, images, what you want), just drop me a mail at riemer dot grootjans at gmail.
Thanks @riemerg but I have everything from the site, only the website itself is down (seems to be a db issue) the rest of the files and downloads are still available.
Just finished the upgrade of the 2D series (on to the next) Just need to do a final proofing and it’ll be, as I like to say, done!.
As to the assets @MrValentine, there is a link in part 2 of the 2S series with the packaged assets.
I also have ALL of the assets for the rest of the other 3D series, so no fears there
Thanks again @riemerg for all your efforts in the past and I’m honoured to be part of the archiving of this so it can be used for future MonoGame generations
Great! Thanks for your effort.
If you could create a separate page with the overview section of the contents of my old site, I could forward all traffic to that page. Or a link which jumps straight to the current section on your page is also fine.
This link takes people straight to the section for your tutorials @riemerg
But if you want a more dedicated page, let me know and I’ll set something up.
Also feel free to log issues on the Github page for any changes or additions you want to make. Obviously about the only thing XNA I didn’t get were your books
I might try and circle back for the C++ articles once the XNA/MonoGame archiving is done.
The Latest Riemers 3D article was updated and finished on the XNAGameStudioArchive this weekend, this time is the 3D Series 2 Flightsim tutorial, which demonstrates:
-Adding textures to your triangles
-Dynamically generating the 3D city environment
-Adding the skybox to get rid of the black background
-Basic, but accurate flight modeling
-Camera movement
-Point sprites, basic billboarding
-Alpha blending