Rigging and Animation Techniques in Spine Ebook Coming Soon

This ebook will take you step by step how to get the most out of your character by implementing rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel. Simple export from spine to monogame.

Easy to follow instructions for novice and beginners. A full character rig will be included with this book. More info soon.

Here’s a quick demo showing one of two characters that will most likely be included in one of the ebook packages. The rig is currently a work in progress and the character’s body art is not final. Check it out here.

Additionally, if anyone is interested in receiving updates/news of the ebook and date of release you can sign up here.

Thanks for reading.