I am wondering about floating point arithmetic in C#/XNA. If I trace into my XNA code the value assigned to “finalAnswer” below is equal to 79.99999999. If I do the calculation on my calculator, the value comes out to the number 80.00.
Also if I break the code up slightly it also comes out to 80.00. See line 2 below. It appears that the number is rounded down, and I don’t unerstand why, because really it should come out as 80.00 instead of 79.99999?
I don’t want to make a big deal out of this, but I am working on something that requires accurate pixel location placement on my screen.
1 float finalAnswer= ((800 / 2)  ((400 * 1.6f) / 2)); // comes out to 79.99999

float pico = (400 * 1.6f)/2; float finalAnswer = (800/2)  pico; // Comes out to 80.00