Running MonoGame on ARM with OpenGL ES


I am trying to run MonoGame on an ARM-based computer that runs a derivative of Debian Linux on which I cannot install any software. I have cross-compiled Mono and can start my MonoGame-based software, however it crashes when it tries to initialize graphics and start rendering. I have already cross-compiled SDL2 and OpenAL for the platform, since initially Mono was unable to even load these libraries.

This version of Linux does not have a window manager like X11, but it is possible to render directly to screen using OpenGL ES, which it supports.

Is it possible to compile MonoGame 3.6+ with OpenGL ES and to run it on Linux? I noticed MonoGame has OpenGL ES support but only for Android or iOS, and I could not get it to run on this platform, or to build for either Windows or Linux.