Hmm, I’m not too experienced with shaders either, but… perhaps change the shader model to ps_3_0 instead? Should be doable somewhere inside the shader. Perhaps even ps_4_0'll work too. Just a shot in the dark though.
Hmm, I’m not too experienced with shaders either, but… perhaps change the shader model to ps_3_0 instead? Should be doable somewhere inside the shader. Perhaps even ps_4_0'll work too. Just a shot in the dark though.