Hello,
I’m new to Monogame and I can’t figure out whats happening when I’m trying to draw spash screen.
In Game1.cs:
graphics.PreferredBackBufferWidth = (int)ScreenManager.Instance.Dimensions.X;
graphics.PreferredBackBufferHeight = (int)ScreenManager.Instance.Dimensions.Y;
X is 720, Y is 1080 - I’m building it on Galaxy Note II (720x1080)
Then drawing:
spriteBatch.Draw(image, Vector2.Zero, Color.White);
Image that I’m trying to draw is 720x1080
Source:
Result on my phone: (The image resolution might be off cause I’m downloading it from messenger)
Been googling for about 1 hour and couldn’t find solution.