Screen stripes when drawing image


I’m new to Monogame and I can’t figure out whats happening when I’m trying to draw spash screen.

In Game1.cs:
graphics.PreferredBackBufferWidth = (int)ScreenManager.Instance.Dimensions.X;
graphics.PreferredBackBufferHeight = (int)ScreenManager.Instance.Dimensions.Y;

X is 720, Y is 1080 - I’m building it on Galaxy Note II (720x1080)

Then drawing:
spriteBatch.Draw(image, Vector2.Zero, Color.White);

Image that I’m trying to draw is 720x1080


Result on my phone: (The image resolution might be off cause I’m downloading it from messenger)

Been googling for about 1 hour and couldn’t find solution.

Oh dam, the screen res is 720x1280…

Thread to delete :slight_smile:

Use the draw overload that takes a rectangle and draw it to the screen size that way it will always fit.