Hello everyone,
as i am now moving from full .NET Game Development into Windows 10 Store compatible Projects i am facing an serialization issue, and would love to know how you handle your Network communication.
As of today, i serialized my communication classes (Player Object, FireEvent Object, StatsSummary Object etc. etc.) using BinaryFormatter into Byte[] and send it with Lidgren.
Now, thanks to WinRT compatibility, BinaryFormatter is not available. I am left with the XmlSerializer, which does not seem to be able to deserialize without knowing the source type. Do you have any hints for my