SetRenderTarget crashes the game

Hi! I’m quite new to monogame I use it on a school project, I have a problem with RenderTarget2D and SetRenderTarget. I have a map class:

public class Map
{
    private RenderTarget2D _target;
    public const int TILE_SIZE = 128;
    public static readonly int[,] tiles = {
        {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
        {1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
        {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
        {1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
        {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
        {1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
        {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
        {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
    };
    Texture2D wall = Globals.Content.Load<Texture2D>("wall");

    public Map()
    {
        _target = new(Globals.GraphicsDevice, tiles.GetLength(1) * TILE_SIZE, tiles.GetLength(0) * TILE_SIZE);
        Activate();
        DrawMap();
        Globals.GraphicsDevice.SetRenderTarget(null);
    }

    public void Explosion()
    {
        tiles[0,0] = 0;
        Activate();
        DrawMap();
        Globals.GraphicsDevice.SetRenderTarget(null);
    }

    public void Activate(){
        Globals.GraphicsDevice.SetRenderTarget(_target);
        Globals.GraphicsDevice.Clear(Color.Transparent);
    }

    public void DrawMap(){
        Globals.SpriteBatch.Begin();
        for (int i = 0; i < tiles.GetLength(0); i++)
        {
            for (int j = 0; j < tiles.GetLength(1); j++)
            {
                if (tiles[i, j] == 1)
                {
                    var posX = j * TILE_SIZE;
                    var posY = i * TILE_SIZE;
                    Globals.SpriteBatch.Draw(wall, new Vector2(posX, posY), Color.White);
                }

                

            }
        }
        Globals.SpriteBatch.End();
    }

    public void Draw()
    {
        Globals.SpriteBatch.Draw(_target, Vector2.Zero, Color.White);
    }

    public void Update()
    {

    }
}

In my GameManager classes Init method which is called in the LoadContent method of Game1 class, I make a map instance. And it works fine, until I try to redraw the map layout because an explosion happens, but my game crashes at line Globals.GraphicsDevice.SetRenderTarget(_target); in Activate(). I got Exception thrown: ‘System.InvalidOperationException’ in MonoGame.Framework.dll; message in the debug console. Any idea what causing it or what am i missing?
Any answears are appreciated!

Hi @zeleia Welcome to the Community!

Have you tried asking over in the Discord community yet?

You may receive a faster response there.

Happy Coding!