Shader compilation for PSM


I’m trying to port my engine to PS Vita, all seems good except shaders that doesn’t compiles with the Pipeline tool. I know that we can’t use big shader on this console and I’ll add some fallback. But I would like to know how to compile and load a custom shader into a PSM game.



Shaders for PSM are not handled by our tools yet. You need to write them in the PSM shader language and use their compiler on them.
That’s about all I remember. I’m not sure how much of monogame works on PSS now sorry. The shader stuff was rather cludged in.

Thanks ! I checked the code from MonoGame repoository and I know how to start now :wink: