Hi, just been looking at porting some of my old XNA talks and tutorials over to MonoGame, and, having found a few niggles have pretty much everything ported over. One issue I would like to solve is, the Mono Game shader compiler seems to be forcing the PS 2.0 slots rather than the PS 4.0 I am specifying.
Now, this shader ran fine in XNA under PS 3.0 any ideas why it’s doing this, or am I doing something daft?