Shader compiler forcing PS 2.0?

Hi, just been looking at porting some of my old XNA talks and tutorials over to MonoGame, and, having found a few niggles have pretty much everything ported over. One issue I would like to solve is, the Mono Game shader compiler seems to be forcing the PS 2.0 slots rather than the PS 4.0 I am specifying.

Now, this shader ran fine in XNA under PS 3.0 any ideas why it’s doing this, or am I doing something daft?

Well, thanks to someone sending me a PM I got it fixed :slight_smile: Now have some nice crepuscular rays up and running from my XNA post processing tutorial :slight_smile:

This is what the good Samaritan posted to me :slight_smile:

4_0_level_9_1 is 2.0
4_0_level_9_3 is 3.0
4_0 is 4.0

Thank you :smiley:

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