Shader pipeline on mac error

I’m trying to build some shaders on macOSX. I have downloaded the standalone pipeline and am getting the following error

   Build started 24/05/2015 19:36:23

/Users/barryhemans/Documents/HackPuzzleContentContent/Effects/Vignette.fx
/Users/barryhemans/Documents/HackPuzzleContentContent/Effects/Vignette.fx: error: Processor 'EffectProcessor' had unexpected failure!
System.NotImplementedException: The requested feature is not implemented.
  at Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Graphics.EffectContent input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2[Microsoft.Xna.Framework.Content.Pipeline.Graphics.EffectContent,Microsoft.Xna.Framework.Content.Pipeline.Processors.CompiledEffectContent].Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process (System.Object input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0 
Build 0 succeeded, 1 failed.

Time elapsed 00:00:00.20.

Shader compilation is only available on Windows. Mac and Linux will have to wait.

I’ll look into setting up some Wine for 2mgfx compiler part only for the time being until someone makes that code crossplatform.