no what i wanted to do was use the alpha of one texture as a mask for the other texture, basically this…
if pixel from tex1 visible then use entire pixel from tex2
tex2 is basically going to be a background of anything i see fit to put on it, scroller, starfield, color bars, anything, probably moving in someway without a ton of graphic animation, i just needed to be able to use a shader to do it
Many thanks, once done i’ll upload a you-tube so you can see
In addition, using shaders like this allows me to have animation within animation, a bouncing ball with a fully random starfield or scrolling banner etc
the only reason i need the original alpha is to “cookie cut” another texture that i could mess with
Thanks
You probably meant ‘declare’ when you said ‘use’.
This has come up before… I think it’s a MojoShader bug, or maybe it’s a bug in how 2mgfx interprets MojoShader reflection data. Either way, it’s a bug.