Shared content between multiple platforms

Hi everyone,

I’ve been trying to create a solution with one project for each platform I target and one Shared Project with all my game’s code.

It looks like pretty much like this :

  • MyGame.WindowsDX <== Only has Program.cs
  • MyGame.Mac <== Only has Program.cs
  • MyGame (Shared Project) <== Contains Game1.cs and every other classes.

My question is, how do I setup the Content in the most efficient way ?
I am not familiar yet with the MGCB system, so I would be really thankful if you could explain me how the content should work in my current setup (or link tutorials if any exist, I couldn’t find any).

Thank you all.

Sorry for the useless question. Just found an old thread : Single MGCB, Multiple Platforms