This is just for prototyping it changes fast and might even eventually get replaced.
Atm this is just for testing but we’re temporarily doing it now to test the pbr shaders here.
But if you can’t wait maybe you can see how to temporarily do it from this.
The bat file is used to rebuild mgfx files directly with the fx compiler by double clicking it.
Most of the gltf pbr stuff is done but there is some basic stuff and the hardest stuff is left to do morph targets ibl getting out the garbage collections and getting it into a monogame build itself which will be a huge effort in itself to do so with the content pipeline.