Should Monogame and StereoKit team up?

While looking for a lightweight C# wrapper around OpenXR I came across a very impressive project called

I’ve yet to look deeply at it but on the surface appears to be a VR version of an Xna inspired framework for C#.

Obviously as a Monogame fan it would be great to be able to use that library from within Monogame without having to adopt a whole other framework just for VR functionality.

Has anyone else seen it or have any thoughts?

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