I was trying to implement a Simple State Machine in my project like was described in this link below :
And I achieved to make it work, but, I was thinking that in the long way, mantaining so much code in just one class would be too much of a hassle at the moment the game becames bigger.
There’s any workarround for using that same idea, but for different classes? I mean, instead of all on a game class, a Simple State Machine on “Game1” (for example) that manages the other game classes , like “TitleScreen.cs, MainGame.cs…”
Sorry for so many questions, and thanks for everything!