Hello, I wanted to ask a question regarding the size optimization for audio in Monogame, in particular, the background music.
My game is nearing completion and I noticed that the audio takes 25% out of the whole APK size what given the fact that a lot of people don’t play mobile games with sound is quite a lot. One of the optimizations is obviously to loop the music trimming the original track in length.I also tried to reduce the music quality to 64 kbps, but I noticed that I can’t do it using the pipeline tool.
The pipeline tool has just three quality levels, and what is strange only the “best” preset really differs from “low” and “medium”. Nevertheless, using “low”/“medium” I get 96 kbps quality. Is there a way to go lower?