I’m building a game that uses 3D skinned animation. When I process the FBX files through the the Pipeline Tool, I can get everything to load and display on the screen with no problems. However, I am at a loss how to animate the skinned model. Examples I’ve seen either use the XNA pipeline or do not use skinned models.
I feel like there’s something obvious that I’m missing, but this has had me stumped for days.