I’ve had a few requests for a WP7 version of my game. Now I normally wouldn’t bother as the market is fairly small, but if it no big effort, why not share the love and all that.
So I’ll give it a go later but I presume if i just create a new XNA WP7 project and then drop in my game code and resources it should just build and go?
Luckily my game is V.simple - Penku (live on wp8 / android)
so all the code is in 2 files. game.cs and one other class.
so it should just work right? as it already handles any screen res - and wp7 res is a valid wp8 one anyway - will give a go later today.
I reverse-engineered a game from Monogame to XNA pretty easily - took about an hour. Only issue I had was that the compact .Net framework does not allow you to enumerate enums by Enum.GetValues(typeof([your_enum])) - but there are ways round this.