Hey, I have a really basic question connected to 2D development.
I’m used to 3D dev in MonoGame, where the position of objects in space is set up using the World matrix. Now I’m making my first 2D game, and I’m actually puzzled as to how the above is done in 2D.
The position of sprites on the screen is set up using the SpriteBatch class, but that sets only the position of the sprite which is being drawn, and is, as I understand, relative to viewport. Am I right in thinking that some sort of 2D World martix must be implemented to set the absolute position of objects in the game?