[SOLVED] Build a dmg? (OpenGL)

Hi everyone! :slight_smile:

I’m new using monogame and I have a question about building a project.
I use a PC and a Mac with monogame shared project (Cross Platform aka OpenGL) in Rider (JetBrains). I installed monogame in both and Xamarin in the Mac.
The question is… How I build my project for Linux and Mac? I know a little about cocoa and the dmg compilation with xcode but… I don’t know how to do it with this project.

Really thanks. :yellow_heart:

The DesktopGL platform generates .exe files. On Linux and Mac you need the Mono runtime to play the game. mono game.exe will run the game. To solve the Mono dependency there’s MonoKickstart “a standalone Mono ‘kick’ application to run C# programs
on GNU/Linux and Mac OSX without depending on a system installation of Mono.”

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Thank you very much!

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I know this is an old thread, but the new documentation on packaging might be helpful for anyone who comes across this later

https://docs.monogame.net/articles/packaging_games.html

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