[SOLVED] Can I use shader model 4 with OpenGL?

I’m trying to port my game from a DirectX monogame project to a 64 bit monogame cross paltform project. Everything works fine except that my custom shader won’t compile when I use vs_4_0 and ps_4_0. If I switch to vs_3_0 and ps_3_0 I get errors that I can’t really fix since they are caused by unsupported features. So is there any way I can use the shader model 4 with 64bit monogame?

It says solved, how did you solve it?