ok i have got to that, the thing is I get same Exception as the OP here, BUT I use a spriteanimation tool called “SpriteFactory” which is set up in the mcgb Editor as
I also tried to change the Importer/Processor both to JSON or only the Importer to JSON or only the Processor to JSON, nothing helped, they do not even build in mcgb
Also, i did this, cause then I get some FileNotFoundException
Microsoft.Xna.Framework.Content.ContentLoadException: “Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: MonoGame.Extended MonoGame.Extended.Animations.SpriteFactory.SpriteFactoryFileReader, MonoGame.Extended.Animations (MonoGame.Extended MonoGame.Extended.Animations.SpriteFactory.SpriteFactoryFileReader, MonoGame.Extended.Animations)”
are you building for net.core with trim enabled?
It says that it can’t find SpriteFactoryFileReader
in MonoGame.Extended.Animations.
I don’t know much about extended, the original problem was an entire different issue.
what is “Trim Enabled” and i build for .net 7 preview1:D
Monogame.Extended is a cool addon to monogame to, well, extend its missing features. its on github and some Guy on youtube made a very easy spritesheet animation possible with that thing, with so less code and i was impressed by that so I wanted to do same but noooppeee!
I’m having the same issue and not that I saw you having the same problem then it’s definitely has to do something with .net7 because I’m creating a really big game and monogame extended have been my friend all this time for animations and as soon as I installed .net7 everything broke and I can’t even work on my game I’m still trying to find a solution
Also funny fact is you can’t use vs rn for C# without .net7 runtimes because it will also remove all the other needed components meaning that maybe we have to use a older version of vs I’m not sure