Hello all! New to MonoGame here, If may I inquire does MonoGame supported OBJ mesh file, I tried to compile it using MonoGame Pipeline and build it… but failed
Thanks in advanced for a reply ^ _ ^ y
Hello all! New to MonoGame here, If may I inquire does MonoGame supported OBJ mesh file, I tried to compile it using MonoGame Pipeline and build it… but failed
Thanks in advanced for a reply ^ _ ^ y
It should work. What’s the error?
Hi Jagg,
Thanks for the reply, I dragged the obj file to MonoGame Pipeline tools and rebuilt it. after clicking rebuilt
Couldn’t find a default importer for ‘C:/tmp/TestModel.obj’!
[ Build 0 succeeded, 1 failed, Time elapsed… ]
EDIT :
MonoGame Pipeline Tools : Version 3.5.1.1679
Hmm, that should resolve to the Assimp importer ( https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework.Content.Pipeline/OpenAssetImporter.cs#L23 ). Try setting the importer to the Open Asset Importer manually like shown here:
Oh, what MG version are you on? The extension association was added after the 3.5 release.
Thanks for the workaround Sir Jagg , I’ll try that and hope to load the model
MonoGame Pipeline Tools : Version 3.5.1.1679
MonoGame.Framework : Version v4.0.30319
Thanks again ^ _ ^ y
YAY!!! Thank’s it works now! using ( Open Asset Import Library )…