Learn
Create
Community
Showcase
About
Donate
Community | MonoGame
[SOLVED] DrawUserPrimitives culling parts of mesh with RasterizerState.CullNone
Graphics
Patrik_Dereh
March 24, 2020, 3:11pm
2
As it appears, I got the number of primitives wrong. Works with updated number of primitives.
show post in topic