Long time ago, but I managed to find the project. I used a .XML file to store all the asset locations. (I did write a program which writes all content files (with their location) into an XML. Thus, If I load the XML, I can read all existing files.
Thanks so much for replying, Toemsel! I’m sorry I forgot to update the thread, but I did find the solution which is basically what you posted. However, I ended up changing the way I load the assets, and now I only load what is needed. I’m sure your reply will help somebody else in the future.