OK never mind the Shader was Correct but i forgot to set the MatrixTransform right, i forgot that in the Spritebatch the transformMatrix was calculated like: transformMatrix.Value * _projection. Sorry for the mistake i did there.
OK never mind the Shader was Correct but i forgot to set the MatrixTransform right, i forgot that in the Spritebatch the transformMatrix was calculated like: transformMatrix.Value * _projection. Sorry for the mistake i did there.