Hi all, I’m adding .wav sound effects into my game, using the MonoGame Pipeline Tool as:
Build Action: build
Importer: Wav Importer - MonoGame
Processor: Sound Effect - MonoGame
Then loading them and playing them like this:
private SoundEffect _fxCatMeow; _fxCatMeow = Content.Load<SoundEffect>("cat_meow"); _fxCatMeow.Play();
This all works and the sound plays but it seems compressed and corrupted. Instead of a ‘meow’ we get a shorter, corrupt sounding screech noise, for example.
The wavs plays perfectly normally on my desktop, and I’ve deleted them and re-added them with no success.
Any ideas why my wavs are acting like this?