hey guys,
i have a Tiledmap which is being renderd perfectly. Now i want to build dynamic gameobjects (e.g. a player) which are not in the tiledmap.tmx stored and change (position) at the runtime (depending on userinput). Whats the best way to do this? Can i manually create and update tiledmap objects and ‘feed’ them into my map? I think i need them to be integrated in the map so i can later on do collision decetion with the map and stuff like that, right?
Thanks in advance for any help
The simplest approach is to simply just draw the player or game objects between tile layers.