Hi all, I’m having some trouble figuring out how to manage the ‘Menu’ button on mFI controllers for iOS.
I’ve figured out how to read the gamepad and poll all of the input (not unlike the standard XNA.Input stuff). However, the menu button is something else entirely.
I know I’m supposed to do something with the ControllerPausedHandler, but what? Somehow I need to associate it with a method, but all of the samples I’ve found are written in objective C and I’m having trouble figuring out the logic and syntax for C#. Any help would be appreciated.