I’m getting to collision mechanics for the game and noticed there were only BoundingBox and BoundingSphere to choose from from Monogame for 3D mechanics. While this is perfectly fine for early testing, there would need to be at least something like capsule collision for my collision bodies, as they are better for limbs and specific other shapes that various entities in the game will have.
Before I go on to create my own generic capsule collider I was wondering if someone else had already made something similar, or had any tips on making such a thing.