Quite frankly this thread will only go into a non constructive debate from what I can see, so, that’s me out on this one.
Good luck though 
Though I might add, I know a lot about network gameplay coding and frankly if jittering is a problem, then it is 100% coding related, because I know it can be smoothed out, I think the expression is Predictive Networking or something.
EDIT
Oh, you know what, just realised this was for a 2D game, ignore everything I said 