I’ve got a 3D FBX model and custom shader that works fine on Windows 7 but when I try to compile it on Windows 10 I get:
- Pipeline processor compile error:
Content/Models/EarthModel.fbx: error: Importer ‘FbxImporter’ had unexpected failure!
Assim.AssimpException: Error importing file FBX-Parser (TOK_DATA, line 1565, col 7) unexpected token, expected TOK_KEY
at Assimp.AssimpContext.ImportFile( String file, PostProcessSteps postProcessFlags )
- I’m also getting problems with a Direct3D shader/effect.
In Windows 7 it continues to work correctly but when I bring it over from Windows 7 to Windows 10 the shader, which is applied to a texture on a 3D model of a sphere, only shows a dark colored sphere with lighting. The texture and the shader/effect is not applied.
The shader/effect is compiling with no problems, what is different between Windows 7 and Windows 10 that might cause it not to work?
Can I supply more details that might give someone a clue on helping me figure it out?
Thanks in advance.
Here is a GitHub repository that can demonstrate the problem: