The content fails to build both FBX and OBJ mesh files with the error:
The source file 'G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Meshes' does not exist.
I’ve tried to put the files in various locations in the content hierarchy and verified the file is where the content build tool expects it to be (they were added in the MGCB Editor via Add Existing Item). Other content types (textures, effects, and sprite fonts) still work fine. But the meshes keep getting that error.
I’ve also tried this in a completely fresh project with no difference. When I double click the error in Visual Studio’s output log it even manages to open the file, so it’s definitely there.
Also tried reinstalling all of the content tools and building the content from the command line, neither makes a difference.
MonoGame version: 3.8
OS: Windows 10 (10.0.18363)
.NET Core SDK: 3.1.402
Here’s the full output of running the content build in powershell:
> mgcb Content.mgcb Build started 2020-09-26 16:35:28 Skipping G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Effects/TriEffect.fx G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Meshes/CubeMesh.obj G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Meshes G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Meshes/CubeMesh.obj: error: The source file 'G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Meshes' does not exist! Skipping G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Textures/ayaya.png Skipping G:/Projects/Game/Legacy/DragonSlayers/DragonSlayers/Content/Textures/TreeTile.png Build 3 succeeded, 1 failed. Time elapsed 00:00:00.21.
I’ve also already tried a clean and rebuild within the mgcb editor