Brand new to MonoGame, simply trying to create a project and get started, but it looks to me like MonoGame didn’t install correctly or the project templates are not properly updated for VS2015, but I might be doing something wrong so I’m asking here (don’t think so as what I’m seeing contradicts the documentation)… So, following this documentation, it seems like the easiest way to create a new project and have it linked with a pipeline project is to use the MonoGameContentReference template in Visual Studio. When I select that template in VS2015, no .mgcb files are created (it says it should, in the documentation) and looking at the two .cs files, they look incomplete, as if I had to write the “Content Importer” and “Content Processor” myself (screenshot)… Like, literally all this code will do is call a NotImplementedException, as far as I can see. It would seem really pointless to make everyone make their own system to import .mgcb files, since I’d imagine it’ll end up being the same code for everyone.
Visual Studio Community 2015 v14.0.25431.01 Update 3
Windows 7 64bit
Unrelated question, on the topic of being new, does MonoGame have pretty much the same syntax as XNA did? Since the documentation seems to be a bit lacking in some areas, it’d be good to know if I could refer to XNA tutorials/documentation also. I’m pretty sure it is from the examples I’ve seen, but I haven’t seen this explicitly stated anywhere. I haven’t used XNA but it has a lot of information out there (I wanted to start a game with C#, and I didn’t hear about MonoGame until digging really deep, attempting to install XNA for VS)
edit: Also want to add (should have included in the screenshot), the Resources and Properties in the solution explorer also don’t contain any .mgcb files, only AssemblyInfo.cs