(Solved) Running BEPUPhysics With MonoGame 3.6

I got it working using the BEPUPhysicsDemos.sln in VS2015. The build setup is all messed up though so I had to go through and compile the dependencies individually first, until I eventually got everything else to build.

The order was:

  • BEPUutilities
  • ConversionhelperMG
  • BEPUPhysicsDrawerMG
  • BEPUPhysicsDemosMG

Edit: forgot to mention that I also had to fix 4 type-conversion errors in the code, they were just simple (byte) casts and the only 4 errors that happened aside from project dependency errors.

<img src="/uploads/default/original/2X/1/16ba4b37a4d0b65c9ee33360391fe855df75b204.png" width=“690” height=“388”

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