[SOLVED] Screen cleared when changing RenderTarget(s) on GraphicsDevice (MonoGame 3.6.0.1625)

When setting a RenderTarget (or the back buffer) as the target for the GraphicsDevice to render to it will by default clear that target. You should order your draw calls to accomodate this. Alternatively you can set the RenderTargetUsage in the presentation parameters to not clear the back buffer when it is set as the target, but this may not work for all platforms and can slightly slow down switching the render target.