- MonoGame DesktopGL 3.8.0.1641
- .NET 6.0
- ImGui NET 1.87.3 using the example implementation*
I have an “inventory” ImGui window that contains a grid of Button
s and ImageButton
s. The grid is drawn with a foreach
from a simple 1D array.
When a button is clicked, its respective index is saved in int _selectedInventorySlot
and when _selectedInventorySlot
matches the index of a button, that button is drawn with a red border.
This works just fine. But, after clicking a button 4 times, all the text in every ImGui windows completely disappears. Everything else is still drawn correctly and all the buttons still work but there is no text…
I have a suspicion it might be casued by an incorrect use of PushID
and PopID
because I have no idea if I’m actually using them correctly…
Any ideas? I’m very confused.
* github. com/mellinoe/ImGui.NET/blob/master/src/ImGui.NET.SampleProgram.XNA/ImGuiRenderer.cs (sorry about the mangled link, I can only post 2 links in one post)