I am new to the forums here but I have been messing with the MonoGame library for sometime. I’m having an issue with SpriteBatch.DrawString(); (it may not be an issue with the method itself but I can’t find a similar problem anywhere else).
The problem is easier to describe in an image as opposed to text:
As you can see, the text that reads, “Copyright 2018-2019 SolitudeDevelopment.” is slightly darker and a bit odd looking in comparison to the other strings. It’s not as “crisp.” This pastebin links to the code I have used to render the strings, it seems to be standard: Code for string drawing