[SOLVED] TypeLoadException when loading the game

This TypeHandlException occurs when I try to emulate the project using Windows Phone OS 8.0 Emulator. I haven’t changed anything in the project. This is the default one that comes with MonoGame. I just created it and tried to run it using the emulator.

Here’s an screenshot of the issue:

I was hoping a neat blue screen, like the one that the desktop project shows when you run the project without doing any modifications on it. But the game doesn’t even open in the emulator, it just keeps with the “Loading…”, and then the only thing I can do is to break the process.

What can I do to fix this? I really want to try developing for mobile with MonoGame.

I fixed this by downloading Monogame via the NuGet with Visual Studio. :smiley: