Hello,
my Setup is: Win10, VS2015, Monogame 3.4.
I can compile the Project, i can render stuff. But i can not get User Keypress.
Tried the following approaches:
Keyboard.GetState().IsKeyDown(Keys.W) >> always false
Windows.UI.Xaml.Window.Current.CoreWindow.GetKeyState(VirtualKey.W) == CoreVirtualKeyStates.Down >> always false
Windows.UI.Xaml.Window.Current.CoreWindow.KeyDown >> not firing
Maybe i messed up with keypress Event chains. How do you get your keypressing Information?